XBOX ONE
THE REVIEW
The Xbox
360 that exists in 2013 bears little resemblance to the console that Microsoft
launched in 2005. It’s so different, in fact, that it helps to think of the
company’s new Xbox One as an evolution, not of the original Xbox 360 but of the
one that exists today.
Over that
eight-year span, the Xbox 360 underwent radical transformations. In 2008, the
"New Xbox Experience" delivered an entirely new interface,
customizable player Avatars, eight-player party chat and Netflix streaming, a
first for video game consoles. In 2010, the first iteration of Kinect and the
platform’s voice and gesture controls redefined the 360 once again.
That focus
on entertainment never diminished the Xbox 360's gaming bona fides, however.
Between first-party exclusives like Halo, third-party console exclusives
like Left 4 Dead and
timed exclusives like The
Elder Scrolls 4: Oblivion, the Xbox 360 never wanted for games. The
Xbox Live Arcade program made games like Castle Crashers, Braid and Limbo into household
names. Despite its investment in entertainment, the Xbox 360 was always a video
game console.
But there
was a sense that the Xbox 360's greater aspirations as a mainstream portal for
entertainment were restrained by hardware created before our current age of
streaming video, tablets and smartphones.
So when
examining the Xbox One, it may seem familiar. This is what Microsoft has been
working toward all these years, effectively showing its next-generation hand as
early as 2008. While the Xbox 360 was upgraded, the Xbox One was developed in
parallel, but as a beginning, not an end. And despite its familiar elements and
concepts, the Xbox One still manages a genuine sense of wonder, all without
losing sight of the strong gaming foundation the Xbox was built on.
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