Tuesday, October 7, 2014
The Playstation 4
PLAYSTATION 4
THE REVIEW
In the seven years since the introduction of the PlayStation 3,
we've seen our gaming consoles transform into living-room hubs through constant
evolution and software updates. Those updates weren't always smooth – though on
PS3, they were always happening – but it's easy to see just how far the
platform has come.
Meanwhile, the designers of the PlayStation 4 were taking notes
and designing a console that, feature by feature, sought to address the
failings of its predecessor. The PS3 was notoriously difficult to program for,
thanks to its proprietary silicon. So the PS4 was built to be
developer-friendly, with a familiar, PC-like architecture. The PS3 was
announced with a bizarre, boomerang-shaped controller, and launched with the
rumble-free Sixaxis controller before settling into the never-great DualShock 3
controller. So the PS4 comes with the DualShock 4, inarguably the best
controller Sony's ever made. And the PS3 launched at an abnormally high price
point, costing $200 more than its competition. So the PS4 carries a far more
aggressive price, asking $100 less than the competition this time around.
While Sony in 2006 was focused on driving adoption of the
Blu-ray standard, envisioning another home media boom that never quite
materialized, Sony in 2013 has no such distractions. The PS4 isn't built to
sell 3D TVs, or Blu-ray discs or any other corporate mandate. It's a gaming
console, a clear message that Sony has been quick to repeat.
That focus has resulted in a console that's better positioned
than the PlayStation 3 was in 2006 to compete in an expanding turf war for the
living room. But that same focus has also kept Sony from taking the kinds of
chances that make generational leaps so exciting.
Gaming on Consoles and Computers
A major source of Internet Back draft, the PC vs. Console wars pit fans of both platforms in
battles of nerd rage on forums all over the internet’s. As with Console Wars,
fans of both platforms will argue on which is better for gaming?
- PC gamers usually cite the computer's mudding
abilities, keyboard/mouse control along with the ability to use every
control scheme you can think of
note , cheaper games, better graphical capabilities,
openness to indie games, free online play, and sheer practicality: ever
since the late '90s, the PC has turned from an optional luxury to a
necessity for modern life. Usually, it is also cheaper to build a very
powerful gaming PC (especially if the more basic PC you have for homework or job-hunting anyway is a desktop
model), although pre-built PCs are another story.
- Console gamers cite ease of use, the "plug in and play" nature of consoles, larger communities, simple (and sometimes unusual) control schemes with the controller, game stability, uniform hardware eliminating concern over technical specs, and easier local multiplayer, especially split screen. They may also cite the ability to resell/buy used games, though that is itself a very controversial issue; let's not get into the Internet Back draft on that subject in this page.
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