PLAYSTATION 4
THE REVIEW
In the seven years since the introduction of the PlayStation 3,
we've seen our gaming consoles transform into living-room hubs through constant
evolution and software updates. Those updates weren't always smooth – though on
PS3, they were always happening – but it's easy to see just how far the
platform has come.
Meanwhile, the designers of the PlayStation 4 were taking notes
and designing a console that, feature by feature, sought to address the
failings of its predecessor. The PS3 was notoriously difficult to program for,
thanks to its proprietary silicon. So the PS4 was built to be
developer-friendly, with a familiar, PC-like architecture. The PS3 was
announced with a bizarre, boomerang-shaped controller, and launched with the
rumble-free Sixaxis controller before settling into the never-great DualShock 3
controller. So the PS4 comes with the DualShock 4, inarguably the best
controller Sony's ever made. And the PS3 launched at an abnormally high price
point, costing $200 more than its competition. So the PS4 carries a far more
aggressive price, asking $100 less than the competition this time around.
While Sony in 2006 was focused on driving adoption of the
Blu-ray standard, envisioning another home media boom that never quite
materialized, Sony in 2013 has no such distractions. The PS4 isn't built to
sell 3D TVs, or Blu-ray discs or any other corporate mandate. It's a gaming
console, a clear message that Sony has been quick to repeat.
That focus has resulted in a console that's better positioned
than the PlayStation 3 was in 2006 to compete in an expanding turf war for the
living room. But that same focus has also kept Sony from taking the kinds of
chances that make generational leaps so exciting.
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